The Temple of Elemental Evil Second Patch Released
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Category: News ArchiveHits: 1825
- Bardic music now is a standard action (before it was incorrectly a Free Action)
- Bardic music now provokes attacks of opportunity
- Fixed a crash where fleeing enemies could lose track of who they were fleeing from
- Fixed a bug in which completed actions that were pending an animation or event (e.g. using a wand of magic missiles) that would cause a pushed action (e.g. an attack of opportunity) could create an infinite loop (thus hang the game) when the pushed action completed and the already completed (yet pending) action would advance to an invalid state
- Fixed hover text missing in character creation for Abilities and Deity
- Bardic Knowledge Help Page had incorrect title, it is now "Bardic Knowledge"
- Amulet of Mighty Fists adds to both Attack and Damage now
- Help entry for Grummsh linked to Strength Attribute not Strength Domain, fixed
- Help entry for Chain Lightning grammar errors fixed
- Fix for not being able to remove shields in combat
- Masterwork Light Crossbow size corrected, now useable by small races
- Wonnilon's Repeating Crossbow size corrected, useable by small races
- Masterwork Guisarme type and size corrected, no longer is it a one handed axe
- Dust of Disappearance worth corrected
- Jaer's Spheres of Fire can no longer be used as melee weapons
- Cat's Grace is no longer a Strength Domain lvl2 spell
- Romag's 3rd quest no longer allows acknowledgement of killing Belsornig even if you had not done so
- Exposing the spies in the trading post now gives the proper 200gp
- Courier from lord wizard Sargen will now talk to you
- More information regarding the woodcutters dialog is revealed
- Valden now gives masterwork shields as his reward for rescuing his wife
- Syntax errors in Hedrack's dialog fixed
- Bracers no longer stack in the bracers slot
- Fixed bug with Criticals not confirming when you roll exactly the opponents AC
- Enhancement bonuses of projectiles no longer apply when making Melee attacks
- One handed weapons wielded two handed calculate strength bonuses properly (1.5x unless light)