GB Feature: Dungeon Siege II Interview
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GB: During E3, we were shown how some creatures in the game will protect their leader at all costs and how others will lead the player into an ambush. Can you tell us more about such AI enhancements and how these enhancements will affect the combat of the game?
Kevin: We call that the 'leader guard play' and it's just one example of the fruits of our new Coach AI system. The Coach AI system, like its name suggests, allows the designers to create 'plays' where monsters have a plan of action just like players would in a football game. Between the plays used by the Coach AI system and the interactive sequences created by the level designers, the combat in Dungeon Siege II will give players a lot to sink their teeth into.