Warhammer Online: Age of Reckoning Interview
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Q: What will make this game different than all the other MMORPGs out there, including your own Dark Age of Camelot?
A: Apart from the Warhammer license, it is the Realm vs. Realm (RvR) game play that sets WAR apart from other MMORPG's. It truly makes you feel as if you are immersed in the ongoing war that engulfs the land. First introduced in Dark Age of Camelot, RvR is Mythic's unique take on Player vs. Player (PvP) combat. At its heart, RvR centers on group-based, goal-oriented PvP battles. As a player, you are never fighting on your own, but as part of a larger army. As a result, everything you do in the game not only benefits your character, but also your army and your realm.
In WAR, this includes Player vs. Environment (PvE) missions as well. We are taking Camelot's RvR game play a step further by integrating PvE content into the system. For the first time, you'll find PvP combat and PvE missions on the same map and the completion of PvE missions aids your army in the ongoing war. The inclusion of new PvE Public Quests (Army-wide cooperative quests) and Conflict Quests (competitive PvE quests) to RvR really adds to the feeling that you taking part in a massive, ongoing war effort.