BioWare MMORPG Interview
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To help bring the game's vision into focus, James Ohlen has moved to their Austin office. The ten-year BioWare veteran is the Creative Director for the entire studio. He worked on all the classics, like Baldur's Gate, and will combine that single-player RPG experience with the MMO know-how of Vogel and Walton. He brings the signature BioWare design and storytelling to their project.
The primary high-level goal of BioWare Austin's project is to apply that brand of storytelling to an MMORPG. They want NPCs to be more than (pez dispensers) and players to feel (epic). Whatever they produce, it will be a story driven game.