The Broken Hourglass Monday Update
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Category: News ArchiveHits: 949
In our system, weapons do not have an inherently random amount of damage associated with them. Instead of doing "1d8" or "2d6+1" points of damage, weapons do "5" or "20" points of damage assuming "ideal" conditions of a 100% hit factor. In real combat, damage will vary because the hit factor will be different every time the weapon strikes home. So a "10 damage shortsword" will only do that 10 points of damage on a 100% hit factor hit. If hit factor is 11%, only 1 point of damage is done. If hit factor is 152%, 15 points of damage are done. (We don't track damage out to decimal places. We could, but it would make the character sheet look messy.)