Fallout 3 Preview
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The gore remains. A robust 'karma' morality system remains. The PipBoy remains, now in its 3000 model, with familiar quest and record-management duties.
Most interestingly, though, the action points formerly found in Fallout's turn-based combat remain - now twisted and used in combat that's halfway between stop-start shootage and real-time. You can blast away from your FPS or over-the-shoulder viewpoint, but also freeze the skirmish and spend your action points by choosing different body parts to fire at - each with a certain percentage chance of success. It's still Fallout, but a Fallout adapted to better suit our tastes and times.