BioShock, Halo 3 Not 'Next-Gen'

To further deepen the meaninglessness of the term "next-gen", Frontier Developments boss David Braben criticizes the next-gen-ness of BioShock and Halo 3.
"I loved the 1930s-1950s atmosphere of BioShock: the lovely Art Deco visuals and the audio that worked especially well," Braben told us. "Overall the whole game was beautifully executed, but the gameplay itself was not 'next-gen'."

"I found Halo 3 great fun, too, but also a little disappointing - as although there were a few nice touches and improved graphical fidelity, it hadn't really moved on much from Halo 2 in terms of the gameplay.

"So to answer your question, if anything I am reassured; I think Outsider more than stands up to them, and I still think Outsider will be one of the first 'next-gen' games," he added.

The Outsider was announced back in 2005 as a game that would bring around the same sort of freedom as Braben's other famous creation, Elite. For him, a next-gen game means giving you the tools to change the outcome of a story much more dynamically than by choosing good or evil paths - something only the new consoles have the grunt to deliver.