Innovation in PC Development Stifled
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"What there isn't is the spectacular triple-A titles coming out on the PC with the same frequency," he added. "Which I think is sad, because there's no other gaming platform which is quite so comfortable to take on a plane and play. You've got handhelds, but they haven't got the same tour de force-type games."
Molyneux also noted that while the console market is seeing the most growth in terms of innovation, it has become harder to innovate across the board due to the growing cost of producing high-quality games.
"Innovation is much more difficult when a lot of money is on the line," he added. "It's just far more comforting when you're making a game to say, 'I'll make another one of these because at least I know that that one was successful.'"