Hard to be a God Review
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In order to make the mediocrity of moving from one goal to the next a bit more exciting I was
able to slaughter random gangs of bandits and feral wildlife that had the misfortune of crossing me. Combat is simplistic to say the least and comprises of blocking until your opponent lunges for you and then swiftly finishing them off. Not exactly rocket science. Still, if diplomacy is your thing you can always disguise yourself as one of the bandits to ensure that they don't attack you. Heck, they'll even help to fight of the wolves if they are around at the time you are attacked. Don't expect a warm reception from villagers when disguised as a bandit though for obvious reasons.
As with 'Fantasy Wars', 'Hard To Be A God' couldn't handle anti-aliasing well on my computer and the textures become warped and stretched if this option was enabled on my graphics cards. It could be my SLI setup, but numerous other titles cope with these settings fine. Other than that, I had no trouble running the game with its highest graphical settings. Unfortunately, 'highest graphical settings' doesn't automatically translate to fantastic visuals. If anything, the developers either didn't have enough time to polish the graphics or they simply couldn't be bothered.
Many of the more detailed aspects of the game visually are actually two-dimensional pieces of work plastered to the floor. Numerous examples of this appear throughout the game, but the most noticeable early on is the detail inside of the military tents you come across. The bedrolls look more like paintings than physical objects and this detracts from the atmosphere somewhat. Clipping is also a major issue throughout play and if you decide to kit your character out with a cape it is clear to see.