Mythos Interview

The editors at Mythos Guru had the chance to fire over two dozen questions to Flagship Studios' Max Schaefer about the massively multiplayer action RPG.
11. In light of recent bad press towards Hellgate: London, how do you plan to separate Mythos from being bundled within the same genre and to get people more excited about it?

The only way to do so in the long run is to deliver a tight, fun game with great value. The fact that it's free to download and play lowers the barrier to entry and provides people a risk-free way to see for themselves what all the fuss is about. Also, HG and Mythos share so much technology that all of the lessons we've learned and bugs we've fixed in HG have translated into making Mythos tighter from day one.

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16. With the current plans for the persistent Overworld, we are expecting to traverse through some very large maps in Mythos. We have heard mention of some sort of waypoint system to travel between places that the player has explored. Will there ever be plans to introduce any kind of mounts later on in the game's development, along with areas that do not have waypoints, in order to add the element of exploration into the game to cater to the more (adventurous) players?

You got it! Mounts are on the way!