GB Feature: Good Old Games Interview
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GB: In addition to compatibility issues, there have been a lot of unconventional copy protections used over the years (manual references, code wheels, etc.). How will you address these obstacles?
Tom: Magic. We'll use magic or whatever is at our disposal. I love code wheels -- if we have to offer up a printable code wheel, or give away the answer, or whatever -- we'll make it happen. We're going into unfamiliar territory with a lot of our plans for GOG.com, and we're constantly adapting to make sure that gamers ultimately get what they want and need.