Champions Online Interview
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What were the biggest lessons you learned from your previous super hero games?
One aspect in super hero games that is much stronger than other genres is personal identity. Being able to create the exact character that you have in mind is extremely important to a lot of people. This is why we are putting so much emphasis on customization: costume, power choice, animation stance, nemesis, etc.
One of the things that turned some people (OK, me) from City of Heroes was that I was in so much XP debt from dying that there was now way I was going to get to the next level without a lot of grinding, how are you handling death in the game and will gamers have to do a lot of grinding to get anywhere?
We are still tweaking the death penalty but I can tell you that we will definitely not have XP debt or negative XP or anything like that.