Puzzle Quest: Galactrix Interview

Puzzle Quest: Galactrix producer Marcus Savino took the time to answer a couple pages worth of questions about the puzzle/RPG sequel over at Gaming Nexus.
What kind of RPG elements will we see in Puzzle Quest: Galactrix that we didn't see in Challenge of the Warlords?

There are a few key things that make Puzzle Quest: Galactrix really exciting for RPG lovers. Most importantly, there are almost limitless options for customizing your ship. We have spread 150 items across 80 galaxies and the greatest rewards will go to the players who look hard for every item. An even cooler feature is that players can have up to three ships in their fleet at any time, so each ship can have a unique build for different kinds of circumstances.

In addition, the aspect of building wealth in Puzzle Quest: Galactrix is a fun game on its own. You can go to asteroids all over the galaxy and mine for different cargo types. Once you have acquired them you can take them to space stations and sell them. However, depending on your faction standing with a specific system, your best price for cargo will change.

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It seems like there's a lot of discussion in the industry between what people call hardcore games and casual games. What do you think of the argument and where in the spectrum does Galactrix fit?

I think the line is blurring rapidly. (Hardcore) probably used to describe a game that was a first person shooter or maybe an MMO. But FPSs and MMOs are more successful than ever all over the world and convert first time gamers into hardcore grinding freaks. Puzzle Quest: Challenge of the Warlords was the first RPG for many (casual) players who then turned around and became RPG fans. So I would say it's a (casual) game that turns you into a (hardcore) gamer!

Thanks, Blue's News.