Deus Ex The Nameless Mod Coming Soon

The team behind the very ambitious "The Nameless Mod" for Deus Ex has announced that a release candidate version could be available as early as this week. Since this is the first we've reported of it, here's a quick intro:
The world of Forum City is a representation of an internet message board. Every character you encounter was created, and is controlled, by a real world person. Much like you might create an account on our forums, the characters in TNM have been created by their Real World masters. And of course, the main character is controlled by his Real World master, aka. you!

Because the world of TNM is a visual representation of an online world, you may notice several key differences from "reality". When a character in-game is "killed" they do not truly die. Instead the characters are simply deleted and their real world masters will have to start over on a new one. It may amount to the same thing in-game, but we thought it might ease your conscience slightly to know the whole story.

Another vital bit of intel on the world of Forum City is the existence of moderators. Just as online message boards have people capable of banning people and generally keeping the peace, so does Forum City. If you encounter a moderator in Forum City, it's best to heed their advice and avoid a direct confrontation at all costs; moderators in Forum City are good at their jobs, and of course it helps that they're invincible.

Like any online message board, Forum City is a contantly changing place, it really is quite indistinguishable from a real city. Your character, Trestkon, has just returned from a long and as of yet unexplained absence. He's returned to a city seething with chaos and mystery. Deus Diablo, one of the invulnerable (or so it was thought) moderators, has been kidnapped. Various factions within the city clamber for domination of the city, its inhabitants... and you. You'll be forced to use your intellect and many rather large guns of varying scientific plausibility to discover the incredible truth behind the disappearance of Deus Diablo.
And then the feature list:
'¢ An imaginative new setting unlike any game you've played before (yet very familiar to any netizen).
'¢ 59 levels of gameplay plus a new training mission, 6 intro and endgame cinematics, and three secret bonus maps!
'¢ 20 original new weapons, many of which are unique and may only be acquired once through the game.
'¢ Several unique pre-modded versions of original Deus Ex weaponry to be stolen from particular characters upon defeating them.
'¢ The ability to fight with your bare hands, or to make use of several different gloves to augment your furious blows.
'¢ A weapon shop where you can buy original DX weapons, equipment, and ammunition.
'¢ Hundreds of emails, books, newspapers, notepads, and datacubes.
'¢ Multipage info-devices allow for many pages per book or datacube for the really inquisitive player.
'¢ Over 100 entirely new character skins and many more combinations of old skins!
'¢ Actual nanoaugmented enemies. You can view their augmentations with the Targetting aug and disable them with EMP attacks.
'¢ More customization: Choose between two different character models, 5 different faces for each, and eyewear!
'¢ A ton of new decorations and items.
'¢ Two parallel story arcs, that branch early in the game, and plenty of side-missions.
'¢ An almost ridiculously responsive story with a detailed denouement at the end.
'¢ Choice and consequence: Major characters will remember if you knock them out.
'¢ A script of 200,000 words of dialogue, monologue, infolink messages, and AI barks.
'¢ More than 13,000 fully recorded lines of very high quality.
'¢ Eye-pleasing graphical detail with HDTP support!
'¢ New high-quality ogg music for every level (well over 100 tracks!).
'¢ A myriad of secrets, easter eggs, and little details to encourage replaying.
'¢ Goals will be updated as you progress through the missions.
'¢ Greater implementation of difficulty levels: Enemies and pickups will depend on your chosen difficulty.
And, finally, a bit from a preview on ModDB:
TNM prides itself on the vast amount of recorded dialog within the game. The main characters that make up the main story are all top-notch, recorded by a variety of professional and semi-professional voice actors both male and female. Outside the main quest the voices range from great to mediocre and there is a distinct lack of thirteen year old male voice actors which is always a great thing! The soundtrack on the other hand is amazing from the moment you double-click that desktop shortcut. There's over one hundred tracks covering death, ambient and action music as well as healthy compliment of new sound effects. All this is made by eight composers, four of which are professional, and two sound technicians. Throughout the entire 15 hour experience, the music never misses a beat and provides a soundtrack that approaches professional-level quality.

...

TNM sure feels like it has everything right, it even feels like how Deus Ex feels and plays. With so many ways to approach quests or obstacles, it really gives the player a chance and an excuse to explore. You can run and gun, hack, program, pick locks, sneak around or, my personal favorite, run in only using your trusty sword and attack from the shadows! Just like Deus Ex, the non-linear gameplay and and robust character skills customization increase the level of investment to your Forum City avatar. Leveling up your player while playing the game your way makes you feel more of a badass then you could possibly imagine. Yeah, I totally just hacked that robot to kill all the enemies in that room! Your actions really do mean a great deal in this game, kill a NPC and you might have a consequence that you will need to face later because of it.

Thanks, RPGWatch.