Dragon Age: Origins E3 Previews
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First up is RPGFan:
Much like BioWare's older PC titles Dragon Age: Origins focuses quite a bit on intra-party communication and the balance of good, evil, and the grey area in between. Party members are not beholden to the hero completely, and can disagree with the actions that the main character makes. Party members can go as far as abandoning or even betraying the leader of the party, should he go that strongly against their morals. The interplay between the characters will also affect combat statistics, as those who are more in tune to the hero's modus operandi will perform better in combat.
Then we have TopTenReviews:
After the gameplay demo, we had a chance to talk face to face with Mike Laidlaw, Dragon Age's lead designer, and we learned that the game is definitely not forgoing complexity in plot or character development for visual bells and whistles. Laidlaw explained that Dragon Age will feature a system of good and evil more nuanced than the light side/dark side dichotomies we've grown accustomed to. Certain scenarios will have no morally easy way out. Evil characters will have reasonable motives for their actions.
In addition to complex notions of good and evil, Dragon age emphasizes the connection between low level play and the end game. NPCs from early in the game play major rolls throughout the game as the plot advances. This contributes to a unique experience for each of the six different classes because they all have different starting zones and NPC contacts from the get go.
And, finally, PS3 Attitude:
You take on the role of a hero of the Grey Wardens, tasked with protecting the people and races of Ferelden. Betrayed by a General of the Wardens, you must fight through all the demons of the world to bring the man to justice. Needless to say that this paves the way for a jaunty tramp through all the corners of the land, looking for loot and vanquishing baddies as only a hero can.