Torchlight Interview
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Can you discuss some of the ways that the massively multiplayer Torchlight will improve upon the gameplay of the single-player game?
The gameplay will be just as visceral, satisfying, and fun in the MMO as it is in the Single Player, but there will be many different aspects that work in an MMO world instanced and persistent dungeons, a persistent overworld, end content, PvP, guilds and guild takeovers, etc. We haven't seen a successful ARPG style gameplay in an MMO, and that's what we want to do with Torchlight. So, you will be able to quest on your own, get your friends together and pursue a story quest, random quest, or just go buy a map which opens a customized, persistent dungeon. Or if you're feeling more outgoing, join a party in an instanced dungeon and play through quests and maps. You can group up with new friends, your close friends, and still keep the ability to be self-sufficient. Awesome A-RPG gameplay, with many (massively) possibilities.