Guild Wars/Guild Wars 2 Interview
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How is time divided between PvE and PvP? Are there certain members assigned to each gameplay type?
We do our best to balance out development time between both and are usually tackling as many projects as possible at once without getting too distracted from our defined priorities. For example, we're currently working on bringing the War in Kryta to a close, making GvG changes, a Dervish skill update for both PvE and PvP, and a long list of side projects that we put time into when we can.
Team members aren't officially assigned to specific gameplay types per se, but things usually fall into place based on our individual experience with and passion for the game. In general, we are one team and support each other all around.
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Finally, I'd be remiss if I didn't try to squeeze some nugget of Guild Wars 2 information. Can you tell us anything? Have you played it, or tested it? How awesome is it? Should we be extremely jealous until Gamescom when we'll first see the game in action?
I primarily work on GW1, but I will say that I enjoy it so much that I play and work on it every chance I have, even if that means staying after hours or coming in early. I'm also fortunate enough to be roommates with some of our key developers working on the game, and so we eat, sleep, and breathe Guild Wars 2. It isn't just work for us but rather a passion generated by believing in our mission to truly make Guild Wars 2 the best MMORPG ever created.
To answer your final question, I don't want anyone out there to be jealous until Gamescom or PAX, but I do hope the fans anticipate playing it as much as we anticipate sharing it.