Two Worlds II Preview
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There's a card-based achievement system, which you can swap based on need. You can assign parameter points, which correspond to stats, and skill points, which can go into various abilities. Everything spent on attributes can be reset, but you need to go to specific trainers to do so, and it gets more costly to do each time. You can stack up to three spells for different effects, such as combining a fire and lightning spell and adding an effect that causes it to go in three different directions. name them. You can also switch equipment sets in real time, which comes in handy if, for example, you wanted to switch from a set suited for melee for one that allows you to fight at a longer range. You can even rip eyeballs right out of enemies' eye sockets and use them as free floating cameras known as oculi. Stronger enemies will have better oculi and thus clearer vision.
Multiplayer mode will offer both player versus player (PvP) and co-op missions with up to eight players. Multiplayer and single player characters will be separate, meaning that whatever you accomplish with one does not get transferred to the other. This is intended to make it easier to match up random players so that people can find others close to their level to play with.