The Witcher 2 Engine, DRM, Sex, and Ending Details
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CD Projekt invented a whole new engine for The Witcher 2. Its name TSOOD is the English phonetic notation of the Polish term "cud) which means miracle. Right after finishing The Witcher, the creators developed a complete, bulked tool system which would allow the game designers to easily access and manipulate all of the world's details. What emerged was the best RPG engine in the world, says CD Projekt. Of course, they implemented some graphical improvements, but that hasn't been the main reason for developing a new engine. What's more is that - from the very beginning - the developers took into account that the game would run on each of the three most important platforms, which are PC, Xbox 360 and the Playstation 3. For each one, there already exists a prototype. At the moment, The Witcher 2 is still DirectX 9 only.
Additionally, That VideoGame Blog brings us further details about the game's engine, lack of loading screens, and sixteen different endings:
According to CD Project, players of the choice and consequence-focused RPG will be able to wrap up their journey in a number of different ways, as the game sports 16 different conclusions; quite jump from the first's 3.
In addition, the game will have 3 openings and double the cut-scenes with triple the length.
Another number of interest, this time for its much smaller value, is the amount of loading screens players will be presented with. While the first game did so approximately 700 times, the sequel will interrupt gameplay with a loading screen a mere 4 times. This thanks to TSOOD The Witcher 2'˜s game engine that took 20 programmers and 3 years to create which the developer considers to be (the best RPG engine in the world.)
Finally, there's a (mostly English) video interview that covers sex, the revised combat system, and more over on RebelGamer's YouTube channel: