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Antipathetic Field:
Creates a toxic physical manifestation of the mutual antipathy between the cipher and the
enemy target. Anyone caught in the path between the two will suffer Corrosive damage.
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Requires: 10 Focus
Speed: Average
Range: 15m
Duration: 6s
Interrupt: 0.5s
Effect (Beam): 13-20 Corrode Damage per 1s vs. Reflex, target takes x1.2 beam damage over 12s
Effect (Target): +20% Beam Damage over 12s
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Eyestrike:
Shocks an enemy's visual receptors, Dazing and Blinding them as well as Blinding nearby targets.
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Requires: 10 Focus
Speed: Average
Range: 10m
Area of Effect: Target + 1.5m Radius
Interrupt: 0.5s
Effect (Target): Blinded, Dazed for 10s vs. Fortitude (+10 Accuracy), AOE Foe Blinded for 10s vs. Fortitude (+5 Accuracy)
Effect (Foe AOE): Blinded for 10s vs. Fortitude (+5 Accuracy)
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Mind Wave:
Target becomes the object of a concussive blast of psychic energy, suffering Raw damage from the trauma. Characters in a conical area behind the target failing a Fortitude check are knocked Prone from the blast.
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Requires: 10 Focus
Speed: Fast
Range: 8m
Area of Effect: Target + 3.5m Length, 120-degree Cone
Interrupt: 0.5s
Effect (Target): 10-18 Raw Damage vs. Will (+10 Accuracy), other foes suffer Prone for 3s vs. Fortitude (+5 Accuracy)
Effect (Foe AOE): Prone for 3s vs. Fortitude (+5 Accuracy)
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Soul Shock:
Briefly transforms the outer shell of an allied target's soul into energy, releasing an electrical burst around them. Characters standing in the area around the target take Shock damage.
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Requires: 10 Focus
Speed: Average
Range: 6m
Area of Effect: Allied Target + 1.75m Radius
Effect (Foe AOE): 22-30 Shock Damage vs. Reflex (+5 Accuracy)
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Tenuous Grasp:
Assails the target's grasp on reality, Frightening and Confusing them.
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Requires: 10 Focus
Speed: Average
Range: 10m
Interrupt: 0.5s
Effect (Foe): Frightened for 15s, Confused for 6s vs. Will (+10 Accuracy)
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Whisper of Treason:
Imparts a bedeviling secret to an enemy that causes its allegiance to bend, Charming them for the duration.
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Requires: 10 Focus
Speed: Fast
Range: 7m
Interrupt: 0.5s
Effect (Foe): Charmed for 10s vs. Will (+10 Accuracy)
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