Call to the Primordials:
The druid pulls the raw spiritual energy of nature together into the physical forms of 2 or 3
random oozes and slimes.
Speed: Slow
Range: 6m
Effect: Summons 2-3 of Black Ooze, Swamp Slime, Frost Ooze
Nature's Bounty:
All unoccupied quick slots in the party are filled with woundrous nectar that can be consumed for
combat bonuses and healing.
Speed: Average
Area of Effect: 5.0m Radius from Caster
Effect (Allied AOE): Fills quick item slots with Nature's Bounty
Weather the Storm:
The druid casts a powerful aegis against the forces of nature over his or her allies, granting
large resistance to Burn, Corrode, Freeze, and Shock damage.