Acolyte's Radiance
Nuanced faith in the gods has allowed this character to unleash a wave of spiritual energy
similar to a priest's Holy Radiance.
Type: Active (1 per rest)
Speed: Fast
Area of Effect: Friendly Target + 5m
Effect (Friendly): +10 Endurance
Effect (Foe): Vessels take 26 Burn damage over 3s, Frightened for 10s vs. Will
Apprentice's Sneak Attack
Allows the character to imitate the brutal, opportunistic strikes of a rogue's Sneak Attack,
taking advantage of opponents when they are at their most vulnerable.
Type: Passive
Effect: +15% Damage against Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck,
Stunned, Weakened, Distracted enemies and in the first 2s of combat
Aspirant's Mark
The character has attuned itself to the natural world like a druid and is able to focus its
power on an enemy with the effects of the Nature's Mark spell.
Type: Active (2 per rest)
Speed: Fast
Range: 10m
Area of Effect: 2.5m Radius
Effect: -8 Deflection, -8 Reflex vs. Will (+10 Accuracy)
Enigma's Charm
With the power of a fledgling cipher, the character is able to temporarily Charm an opponent.
However, it takes time to contact the victim's psyche, meaning it cannot be used at the start
of combat.
Type: Active (1 per encounter)
Speed: Slow (requires at least 5s in combat)
Range: 7m
Interrupt: 0.5s
Effect: Charmed for 8s vs. Will (+10 Accuracy)
Gallant's Focus
The character's intense beliefs have manifested as an aura with properties similar to a paladin's
Zealous Focus.
Type: Modal
Speed: Instant
Aura Range: 2.5m
Effect: +4 Accuracy
Novice's Suffering
The character has learned a portion of the intense pain tolerance and spiritual power that monks
possess. Their unarmed attacks do increased damage and gain power as they advance.
Type: Passive
Effect: Increased Unarmed Damage and Unarmed Accuracy
Outlander's Frenzy
Channels power similar to a barbarian's tremendous rage, increasing Attack Speed, Might and
Constitution while lowering Deflection and concealing the character's Endurance and Health.
Type: Active (1 per rest)
Speed: Average
Effect: +3 Might, +3 Constitution, +25% Attack Speed, -10 Deflection, Health and Endurance
concealed for 12s
Prestidigitator's Missiles
As a hedge wizard, the character has learned how to duplicate the effects of one of the most
popular spells in the Eastern Reach: Minoletta's Minor Missiles. Because the character does not
use a grimoire as a wizard does, the effect is not quite as powerful.
Type: Active (2 per rest)
Speed: Fast
Range: 15m
Interrupt: 0.05s
Effect: 9-17 Crush/Corrode damage with 3 missiles vs. Deflection (+10 Accuracy)
Rhymer's Summon
This rhyme mimics the chanter's ability to summon skeletons, though it cannot be used until some
time has passed in combat and cannot be used frequently.
Type: Active (1 per encounter)
Speed: Average (requires at least 15s in combat)
Range: 10m
Effect: Summons 2 Human Skeletons
Runner's Wounding Shot
Rangers learn where to strike an enemy to inflict debilitating wounds. This technique can be
imitated by other characters as a weaker form of Wounding Shot.
Type: Active (1 per encounter)
Speed: Average
Interrupt: 0.5s
Range: 6m
Effect (Foe): Hobbled for 10s vs. Fortitude
Effect (User): Primary attack plus 80% Damage inflicted over time (6s) vs. Deflection
Veteran's Recovery
By adopting the strict discipline of a fighter, the character is able to pace itself in combat,
steadily regaining Endurance over time.
Type: Passive
Effect: 1.5 Endurance per 3s
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