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Clerics have spells bestowed on them by their deity and can fight wearing armor and using crushing
(but not edged or pointed) weapons.
Clerics must memorize their spells just like magic-users, but they do not use spell books.
When clerics gain a new spell level, they can automatically memorize any of the available
spells for that level.
The prime requisite for clerics is wisdom.
Weapons:
- Clerics can use clubs, flails, hammers, maces, staves, and staff slings
Armor:
- Clerics can use all types of armor
Shields:
Advancement Table:
Level |
Experience |
Hit Dice |
Cleric Spells per Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
1 |
0-1,500 |
1d8
| 1 |
- |
- |
- |
- |
- |
- |
2 |
1,501-3,000 |
2d8
| 2 |
- |
- |
- |
- |
- |
- |
3 |
3,001-6,000 |
3d8
| 2 |
1 |
- |
- |
- |
- |
- |
4 |
6,001-13,000 |
4d8
| 3 |
2 |
- |
- |
- |
- |
- |
5 |
13,001-27,000 |
5d8
| 3 |
3 |
1 |
- |
- |
- |
- |
6 |
27,001-55,000 |
6d8
| 3 |
3 |
2 |
- |
- |
- |
- |
7 |
55,001-110,000 |
7d8
| 3 |
3 |
2 |
1 |
- |
- |
- |
8 |
110,001-225,000 |
8d8
| 3 |
3 |
3 |
2 |
- |
- |
- |
9 |
225,001-450,000 |
9d8
| 4 |
4 |
3 |
2 |
1 |
- |
- |
10 |
450,001-675,000 |
9d8+2
| 4 |
4 |
3 |
3 |
2 |
- |
- |
11 |
675,001-900,000 |
9d8+4
| 5 |
4 |
4 |
3 |
2 |
1 |
- |
12 |
900,001-1,125,000 |
9d8+6
| 6 |
5 |
5 |
3 |
2 |
2 |
- |
13 |
1,125,001-1,350,000 |
9d8+8
| 6 |
6 |
6 |
4 |
2 |
2 |
- |
14 |
1,350,001-1,575,000 |
9d8+10
| 6 |
6 |
6 |
5 |
3 |
2 |
- |
15 |
1,575,001-1,800,000 |
9d8+12
| 7 |
7 |
7 |
5 |
4 |
2 |
- |
16 |
1,800,001-2,025,000 |
9d8+14
| 7 |
7 |
7 |
6 |
5 |
3 |
1 |
17 |
2,025,001-2,250,000 |
9d8+16
| 8 |
8 |
8 |
6 |
5 |
3 |
1 |
18 |
2,250,001-2,475,000 |
9d8+18
| 8 |
8 |
8 |
7 |
6 |
4 |
1 |
Level 6 spells require 17+ wisdom. Level 7 spells require 18+ wisdom.
Bonus Spells:
Wisdom |
Bonus Spells |
1 |
2 |
3 |
4 |
5 |
9-12 |
- |
- |
- |
- |
- |
13 |
+1 |
- |
- |
- |
- |
14 |
+2 |
- |
- |
- |
- |
15 |
+2 |
+1 |
- |
- |
- |
16 |
+2 |
+2 |
- |
- |
- |
17 |
+2 |
+2 |
+1 |
- |
- |
18 |
+2 |
+2 |
+1 |
+1 |
- |
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