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Fighters can use any armor or weapons, but they cannot cast magic spells.
Fighters can have exceptional strength and gain additional HP bonuses if they have a constitution
of 17+.
The prime requisite for fighters is strength.
Weapons:
- Fighters can use all weapons
Armor:
- Fighters can use all types of armor
Shields:
Advancement Table:
Level |
Experience |
Hit Dice |
Attacks per Round |
1 |
0-2,000 |
1d10 |
1/1 |
2 |
2,001-4,000 |
2d10 |
1/1 |
3 |
4,001-8,000 |
3d10 |
1/1 |
4 |
8,001-18,000 |
4d10 |
1/1 |
5 |
18,001-35,000 |
5d10 |
1/1 |
6 |
35,001-70,000 |
6d10 |
1/1 |
7 |
70,001-125,000 |
7d10 |
3/2 |
8 |
125,001-250,000 |
8d10 |
3/2 |
9 |
250,001-500,000 |
9d10 |
3/2 |
10 |
500,001-750,000 |
9d10+3 |
3/2 |
11 |
750,001-1,000,000 |
9d10+6 |
3/2 |
12 |
1,000,001-1,250,000 |
9d10+9 |
3/2 |
13 |
1,250,001-1,500,000 |
9d10+12 |
2/1 |
14 |
1,500,001-1,750,000 |
9d10+15 |
2/1 |
15 |
1,750,001-1,925,000 |
9d10+18 |
2/1 |
16 |
1,925,001-2,250,000 |
9d10+21 |
2/1 |
17 |
2,250,001-2,750,000 |
9d10+24 |
2/1 |
18 |
2,750,001-3,250,000 |
9d10+27 |
2/1 |
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