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Thieves can fight with swords and slings and wear leather armor.
In combat a thief will 'back stab' if he attacks a target from exactly opposite the first character
to attack the target. Back stabs have a better chance of hitting and do additional damage.
Thieves also have special skills for opening locks and removing traps.
High level thieves also have a chance of casting magic-user spells from scrolls.
The prime requisite for thieves is dexterity.
Weapons:
- Thieves can use clubs, daggers, darts, slings, one-handed swords, and short bows
Armor:
- Thieves can wear leather armor and elfin chain mail
Shields:
- Thieves cannot use shields
Advancement Table:
Level |
Experience |
Hit Dice |
1 |
0-1,250 |
1d6 |
2 |
1,251-2,500 |
2d6 |
3 |
2,501-5,000 |
3d6 |
4 |
5,001-10,000 |
4d6 |
5 |
10,001-20,000 |
5d6 |
6 |
20,001-42,500 |
6d6 |
7 |
42,501-70,000 |
7d6 |
8 |
70,001-110,000 |
8d6 |
9 |
110,001-160,000 |
9d6 |
10 |
160,001-220,000 |
10d6 |
11 |
220,001-440,000 |
10d6+2 |
12 |
440,001-660,000 |
10d6+4 |
13 |
660,001-880,000 |
10d6+6 |
14 |
880,001-1,100,000 |
10d6+8 |
15 |
1,100,001-1,320,000 |
10d6+10 |
16 |
1,320,001-1,540,000 |
10d6+12 |
17 |
1,540,001-1,760,000 |
10d6+14 |
18 |
1,760,001-1,980,000 |
10d6+16 |
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