Did we miss anything in this section? Is there something we didn't discover?
Let us know!
Overview
This page contains the quests that aren't completely solved until you progress enough with the main quests in harbour town. Some of them can be technically completed a bit earlier than some of the main quests, but for simplicity they are bundled up here.
Find the Secret Access to Harbour Town
This is the quest that automatically completes itself once you
dealing with or
teaming up with Scordo (
#1). Therefore, this quest should already be done by the time you start doing these quests.
Finding that secret door behind Scordo earns you 400 experience. Once you find Scordo after crossing the secret tunnel with the picture switch in brothel, continue all the way to the back with his key and you'll reveal the secret entrance.
The Imprisoned Treasure Hunter
This quest pertains to one of the treasure hunter brothers, Olf (
#2), who is trapped inside the former Don's house. He's on the upper floor. Talk to him and learn that he got caught while moving around the place. The warrior of the Order, Hernandez, arrested him because of the three golden bowls that circulated around the town and by Inquisitor's law, artifact smuggling is prohibited.
You can talk to Hernandez just below (
#2) to learn some more details, but ultimately you won't be able to free him unless you complete
Find the Three Golden Bowls. Once that's done, talk to Hernandez and tell him that the bowls are out of circulation. This way Olf will get freed and you'll get 150 experience. Ask him about his brothers as well and you'll receive the next quest,
A Gathering of Triplets.
A Gathering of Triplets
This quest can be started by Olf (
#2) and be done once he's free. He'll inform you that there's no work without his brothers and they'll need to get back together at the usual meeting place (at Jack's lighthouse,
#5). You'll find Dytar in Patty's tavern (
#3) and Dirk in Josh's pub (
#4).
The final reward for sending all three brothers to the meeting point is 300 experience. Since you've also found a way out of the town, inform the brother's about the secret tunnel behind Sonya's brothel. This earns you additional 50 experience. They'll be waiting for you exactly where Scordo was (behind
#1). Just meet up with them again and tell them that the path is clear. Next time you require something from them, you know where to find them, on the western beach of the town.
The Lost Father
When you talk to Patty (
#3) for the first time, you'll learn that she was also bottlenecked into the town by Inquisition and she'd much rather do something else than run a tavern. There is however, one thing that she's still looking for, and that's her father. Gregorius Steelbeard, a sailor, has gone missing with all the storms, but she's pretty positive that he's somewhere on the island, but just doesn't know where. The only other notable seaman around is Captain Romanov, who's locked up in a prison at
#6 and he might be able to help out with the case.
To visit Romanov, you'll need to have access to the prison (
Get Marek's Cell Key. Talking to Romanov reveals new details about his crew and Gregorius. After a thorough conversation, you'll learn that the key you received during
Woman Beater from Erikson is the key to Steelbeard's shack in this town. You'll also receive 25 experience during the conversation.
You can report back to Patty what you found out about Gregorius and Romanov so far. You'll receive 25 experience per update, which should total to 125 experience. Next thing to visit is Steelbeard's shack at
#7. Loot the chest for the old document. At this point you can tell Romanov what you know for 50 experience (he won't take the document don't worry) or go straight to Patty. Give her the document and you'll earn 100 experience. Patty will also want to give you 200 gold and leave without questions. Alternative is to refuse the gold and ask her about about her and her father's past.
Patty Wants to Leave Town
Second quest for Patty (
#3) involves getting her out of town to enable her to search for her father. Tell her about the tunnel at Sonya's (
#1). She'll appear surprised at first, but will reluctantly continue to the brothel. You'll get 400 experience for letting her know about the exit.
Meet her in the brothel and lead her to the coast. She'll say that she really appreciates your help, and that she doesn't do so very often. Anyway, Patty will stay on the beach until the second chapter, where her role will become more important. In case you want some bonus experience, tell Romanov (
#6) where Patty headed. You'll get 50 experience and 300 gold pieces.
The Map of the Island
Since at this point you probably do not have full map of the island if you're not a bandit (you'd have got one from Fincher), head over to Nelson (
#8) in his workshop. Ask him to make you a map of the island. He'll say that it takes long to make a proper map. In game, this takes long enough until you finish
Find the Secret Access to Harbour Town, which you've done a while ago.
The map itself costs 250 gold pieces, but it will be vital to your journeys so you'd better get yourself one. You'll also receive 100 experience.
The Sons of Tilda
This quest starts with Tilda (
#9) who works at Konrad's. She wants a confirmation that her sons Beppo, Leon and William are doing okay. Talking to each of the sons will give you 150 experience. Since they are all scattered around the island, check
this map out.
Beppo is found in the Don's camp, Leon is managing in the wilderness, while William is in the monastery. To be able to enter the monastery as a bandit, you'll need to be on a quest
Negotiating with the Volcano Keep/Talk to Master Illumar.
After getting news from all the sons, report back to Tilda and receive 300 experience, along with the achievement The Family Man. You'll get additional 150 experience once shes blesses you.
1 - Secret tunnel
2 - Olf
3 - Patty's tavern, Dytar
4 - Dirk
5 - Meeting place
6 - Romanov
7 - Steelbeard's shack
8 - Nelson
9 - Tilda