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Cause Serious Wounds inflicts 3-17 hitpoints of damage on a target.
Cure Serious Wounds heals 3-17 hitpoints (up to the target's normal maximum
hitpoints).
Neutralize Poison revives a poisoned person.
Poison causes the target to save versus poison or die.
Protection from Evil 10' Radius must be cast on a character or a monster. It
improves the AC and saving throws of the target and all adjacent friendly
characters by 2 against evil attackers.
Sticks to Snakes causes snakes to torment the target. The snakes will make
movement and spell casting impossible for the duration of the spell.
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