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Attributes: Strength
Strength: Used to calculate the chance to hit with melee or throwing weapons. Also determines the distance a grenade can be thrown.

Rank Maximums (for Strength and associated skills)
9 Maximum for Elves and Humans
12 Maximum for Dwarves and Orks
15 Maximum for Trolls


Associated Skills


Close Combat: Main component used to calculate the chance to hit a target with melee weapons and unarmed combat.

Rank Unlocked Abilities
3 Additional weapon slot (if not unlocked already)
4 Overwatch: Gives you an automatic attack against an enemy if they come into range
6 Defense Bonus: Gives a defense bonus to all non-magical ranged attacks made at close range



Melee Weapons: Increases the chance for greater-than-normal damage when using melee weapons to attack.

Rank Unlocked Abilities
1 Thrust: Increases HP damage by 2 but reduces to-hit chance by 10%
2 Critical damage percentage becomes visible
3 Pommel Strike: Deals 1 AP damage but 0 HP damage
5 Cleave: Attacks multiple targets in range
8 Disarm: Forces target to drop weapon on a critical hit



Unarmed: Increases the chance for greater-than-normal damage when using unarmed attacks.

Rank Unlocked Abilities
2 Critical damage percentage becomes visible
4 Roundhouse Kick: Attacks multiple targets in range
5 Rip Armor: Strips 2 armor and deals 1 AP damage, but with reduced accuracy (cooldown: 2)
8 Disarm: Forces target to drop weapon



Throwing Weapons: Main component used to calculate accuracy with a thrown weapon or grenade.

Rank Unlocked Abilities
2 Aimed Throw: Increases to-hit chance with thrown blades by 15% (cooldown: 3)
3 Bladed Distraction: Deals 1 AP damage but reduces HP damage by 3 (cooldown: 2)
4 Pinning Hit: Prevents target from moving for 2 turns, but with reduced damage (cooldown: 2)
5 Cost of grenade use reduced to 1 AP
6 Spread Throw: Can hit adjacent targets (cooldown: 1)