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Quickness:
Used to calculate the chance to hit in ranged combat. Reduces the chance to be hit by enemy physical attacks.
Rank |
Maximums (for Quickness and associated skills) |
8 |
Maximum for Trolls |
9 |
Maximum for Dwarves, Humans and Orks |
11 |
Maximum for Elves |
Ranged Combat:
Main component used to calculate the chance to hit with ranged weapons.
Rank |
Unlocked Abilities |
3 |
Additional weapon slot (if not unlocked already) |
4 |
Overwatch: Gives you an automatic attack against an enemy if they come into range |
Pistol:
Increases the chance for greater-than-normal damage when using a pistol to attack.
Rank |
Unlocked Abilities |
1 |
Aimed Shot: Increases to-hit chance by 15% (cooldown: 3 rounds) |
2 |
Critical damage percentage becomes visible |
4 |
Auto Reload: Reloading ammo costs 0 AP |
5 |
Dead-Eye: Increases to-hit chance by 20% (cooldown: 3 rounds) |
6 |
Double-Tap: Shoots a single target 2 times, increases critical hit chance |
7 |
Chainshot: Shoots 3 different targets in one attack |
9 |
Disarm: Forces target to drop weapon |
SMG:
Increases the chance for greater-than-normal damage when using an SMG to attack.
Rank |
Unlocked Abilities |
1 |
Spray and Pray: Can hit adjacent targets but with reduced accuracy |
2 |
Critical damage percentage becomes visible |
3 |
Aimed Shot: Increases to-hit chance by 15% (cooldown: 3 rounds) |
Shotgun:
Increases the chance for greater-than-normal damage when using a shotgun to attack.
Rank |
Unlocked Abilities |
1 |
Kneecap: Deals -1 AP and -6 HP damage, and can hit multiple targets (cooldown: 2 rounds) |
2 |
Critical damage percentage becomes visible |
3 |
Aimed Shot: Increases to-hit chance by 15% (cooldown: 3 rounds) |
5 |
Wide Load: Gives wider-than-normal spread but reduces critical chance |
Rifle:
Increases the chance for greater-than-normal damage when using a rifle to attack.
Rank |
Unlocked Abilities |
1 |
Aimed Shot: Increases to-hit chance by 15% (cooldown: 3 rounds) |
2 |
Critical damage percentage becomes visible, Burst Fire becomes available (weapon permitting) |
3 |
Full Auto becomes available (weapon permitting) |
5 |
Dead-Eye: Increases to-hit chance by 20% (cooldown: 3 rounds) |
7 |
Headshot: Increases critical hit chance but reduces accuracy (cooldown: 2 rounds) |
Dodge:
Helps to reduce the chance of being hit by physical attacks.
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