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Attributes: Quickness
Quickness: Used to calculate the chance to hit in ranged combat. Reduces the chance to be hit by enemy physical attacks.

Rank Maximums (for Quickness and associated skills)
8 Maximum for Trolls
9 Maximum for Dwarves, Humans and Orks
11 Maximum for Elves



Ranged Combat: Main component used to calculate the chance to hit with ranged weapons.

Rank Unlocked Abilities
3 Additional weapon slot (if not unlocked already)
4 Overwatch: Gives you an automatic attack against an enemy if they come into range



Pistol: Increases the chance for greater-than-normal damage when using a pistol to attack.

Rank Unlocked Abilities
1 Aimed Shot: Increases to-hit chance by 15% (cooldown: 3 rounds)
2 Critical damage percentage becomes visible
4 Auto Reload: Reloading ammo costs 0 AP
5 Dead-Eye: Increases to-hit chance by 20% (cooldown: 3 rounds)
6 Double-Tap: Shoots a single target 2 times, increases critical hit chance
7 Chainshot: Shoots 3 different targets in one attack
9 Disarm: Forces target to drop weapon



SMG: Increases the chance for greater-than-normal damage when using an SMG to attack.

Rank Unlocked Abilities
1 Spray and Pray: Can hit adjacent targets but with reduced accuracy
2 Critical damage percentage becomes visible
3 Aimed Shot: Increases to-hit chance by 15% (cooldown: 3 rounds)



Shotgun: Increases the chance for greater-than-normal damage when using a shotgun to attack.

Rank Unlocked Abilities
1 Kneecap: Deals -1 AP and -6 HP damage, and can hit multiple targets (cooldown: 2 rounds)
2 Critical damage percentage becomes visible
3 Aimed Shot: Increases to-hit chance by 15% (cooldown: 3 rounds)
5 Wide Load: Gives wider-than-normal spread but reduces critical chance



Rifle: Increases the chance for greater-than-normal damage when using a rifle to attack.

Rank Unlocked Abilities
1 Aimed Shot: Increases to-hit chance by 15% (cooldown: 3 rounds)
2 Critical damage percentage becomes visible, Burst Fire becomes available (weapon permitting)
3 Full Auto becomes available (weapon permitting)
5 Dead-Eye: Increases to-hit chance by 20% (cooldown: 3 rounds)
7 Headshot: Increases critical hit chance but reduces accuracy (cooldown: 2 rounds)



Dodge: Helps to reduce the chance of being hit by physical attacks.