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Strength:
Used to calculate the chance to hit with melee or throwing weapons. Also determines the distance a grenade can be thrown.
Rank |
Maximums (for Strength and associated skills) |
9 |
Maximum for Elves and Humans |
12 |
Maximum for Dwarves and Orks |
15 |
Maximum for Trolls |
Close Combat:
Main component used to calculate the chance to hit a target with melee weapons and unarmed combat.
Rank |
Unlocked Abilities |
3 |
Additional weapon slot (if not unlocked already) |
4 |
Overwatch: Gives you an automatic attack against an enemy if they come into range |
6 |
Defense Bonus: Gives a defense bonus to all non-magical close combat attacks |
Melee Weapons:
Increases the chance for greater-than-normal damage when using melee weapons to attack.
Rank |
Unlocked Abilities |
1 |
Thrust: Increases HP damage by 4 but reduces to-hit chance by 15% |
2 |
Critical damage percentage becomes visible |
3 |
Pommel Strike: Deals 1 AP damage but 0 HP damage |
5 |
Cleave: Attacks multiple targets in range |
8 |
Disarm: Forces target to drop weapon on a critical hit |
Unarmed:
Increases the chance for greater-than-normal damage when using unarmed attacks.
Rank |
Unlocked Abilities |
1 |
Wound: Increases damage by 1 |
2 |
Critical damage percentage becomes visible |
4 |
Roundhouse Kick: Attacks multiple targets in range |
8 |
Disarm: Forces target to drop weapon |
Throwing Weapons:
Main component used to calculate the chance to hit a target with thrown grenades.
Rank |
Unlocked Abilities |
5 |
Cost of grenade use reduced to 1 AP |
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