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Operations Deck Cyber Modules
Operations marks the point in the game where Cyber Modules flow freely, and you'll be able to spend them on just about whatever you wish, after maxing out your core attributes and skills.

Objective Rewards
  • Obtained Quantum Simulation Chip: 10 Cyber Modules
  • Obtained Linear Simulation Chip: 10 Cyber Modules
  • Obtained Interpolated Simulation Chip: 10 Cyber Modules
  • Using First Simulation Unit: 15 Cyber Modules
  • Using Second Simulation Unit: 15 Cyber Modules
  • Using Final Simulation Unit: 15 Cyber Modules
Additional Cyber Modules
  • Sector B office with steam vent trap in Systems Administration Upper: 2 Cyber Modules
  • Sector B Crew Quarters Lower Level, inside a locker: 3 Cyber Modules
  • Sector B Crew Quarters East Lower Level, inside a locker: 3 Cyber Modules
  • Sector B Crew Quarters East Lower Level, inside a locker: 3 Cyber Modules
  • On a corpse in Sector B Lounge: 3 Cyber Modules
  • Corpse hanging from ceiling in Sector C: 3 Cyber Modules
  • Small room in the rear of Sector C kitchen: 3 Cyber Modules
  • Storage crate in Sector C storage room: 3 Cyber Modules
  • Inside Sector C Lounge, on top of chair armrest: 2 Cyber Modules
  • Sector C, near Sector A bulkhead, corpse on floor: 2 Cyber Modules
  • Sector D Fluid Ops catwalks, corpse near Swarm Pod: 3 Cyber Modules
  • Sector D Upgrade Units, corpse on floor: 3 Cyber Modules
  • Sector D Barracks, at back of room: 3 Cyber Modules
  • Inside broken floor panel in Sector D wrecked hallway: 2 Cyber Modules
  • Office in Sector D Command Center Lower Level, corpse: 2 Cyber Modules