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Recreation Deck Cyber Modules
Recreation is the point in the game where you're able to spend freely, working on your secondard skills and maxing out what you've chosen to specialise in. Psi users here will find themselves with plenty to spend their Cyber Modules on, and others will be able to pump up Repair, Maintenance, Research, and other utility skills without issue.

Objective Rewards
  • Obtained Rec Crew Access Card: 20 Cyber Modules
  • Obtained Athletics Access Card: 10 Cyber Modules
  • Gained access to Athletics: 10 Cyber Modules
  • Activated Transmitter Tower in Athletics: 20 Cyber Modules
Additional Cyber Modules
  • Sector A, inside vent accessed from Crew Quarters room: 3 Cyber Modules
  • Locked apartment in Sector A Crew Quarters, code 11111: 10 Cyber Modules
  • Desk inside Sector B Maintenance Access: 5 Cyber Modules
  • Hatch in Sector B hall, opened using switch in Maintenance Access: 3 Cyber Modules
  • Corpse in Sector B food storage room: 3 Cyber Modules
  • Corpse in Sector B Garden Tunnels, behind locked door, code 34093: 4 Cyber Modules
  • Corpse in Sector B dining room: 8 Cyber Modules
  • Corpse in Sector B dining hall, where Military Bot attacks: 6 Cyber Modules
  • Inside Sector B Bonne Chance Lounge, corpse on upper floor: 2 Cyber Modules
  • Sector B Security Station: 5 Cyber Modules
  • Sector C Theatre, on a corpse: 5 Cyber Modules
  • Sector C Casino, corpse in back of room: 4 Cyber Modules
  • Sector C Prison, corpse in open cell: 6 Cyber Modules
  • Sector C Sensual Stimulation Units, Nikki's room: 10 Cyber Modules
  • Infested store in Sector C Mall, on floor: 4 Cyber Modules
  • Sector C washrooms, corpse in men's room: 4 Cyber Modules