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The final weapon in the Energy Weapons tree, the EMP Rifle is another specialty weapon which can be both extremely useful and extremely pointless, depending on your perspective. Unlike the other Energy Weapons, it does absolutely no damage to robotic creatures, so already you're limited in how you use it.
However, the EMP Rifle does have an upside, and that's high damage towards robotic enemies; coupled with the fact that it runs off of a battery rather than ammunition, it makes an excellent backup when dealing with a troublesome mech. In a multiplayer context, it also gains a few points, as the EMP damage won't do any harm to your partner. By far its biggest problem is its high requirements: Energy Weapons 6, plus Maintenance 6 to keep it in working order, is a big hurdle by any stretch. So long as you're aware of its upsides and downsides, the EMP Rifle is a good choice for what it's intended to do: ruin a robot's day.
Requirements: Energy Weapons 6 (Maintenance 6, Repair 2)
Fire Modes: Single Shot, Overcharge (higher damage, but slower and uses more charge)
Ammunition
Energy Charge |
Energy Weapons do not require ammunition; instead they each have an internal battery which contains a charge. This battery's capacity can be increased from 100% to 160% with a high Maintenance skill, and once depleted, must be recharged at a Recharging Station, or using a Portable Battery or Electron Cascade. |
Modifications
Upgrade 1 - Storage Capacity & Damage Increase |
This first upgrade brings the EMP Rifle's maximum charge to 150% (before Maintenance bonus), and also increases its damage by 10% |
Upgrade 2 - Energy Consumption Decrease & Damage Increase |
The second modification to the EMP Rifle lowers its energy consumption rate by 50%, and increases its damage bonus to 25%, making it even more efficient. |
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