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Combat Abilities: Defense
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Arrow Deflection |
1 - |
Deflect arrows while parrying, Adrenaline point gain +1% |
2 - |
Perfectly timed parries reflect arrows back at attacker, Adrenaline point gain +2% |
3 - |
Perfectly timed parries reflect arrows back and deal double damage, Adrenaline point gain +3% |
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Fleet Footed (Tier 2) |
1 - |
Damage from hits while dodging -20%, Adrenaline point gain +1% |
2 - |
Damage from hits while dodging -40%, Adrenaline point gain +2% |
3 - |
Damage from hits while dodging -60%, Adrenaline point gain +3% |
4 - |
Damage from hits while dodging -80%, Adrenaline point gain +4% |
5 - |
Damage from hits while dodging -100%, Adrenaline point gain +5% |
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Counterattack (Tier 3) |
1 - |
After a successful counterattack the next attack deals +30% damage per skill level, Adrenaline point gain +1% |
2 - |
Adds chance for knockdown based on Adrenaline points, Adrenaline point gain +2% |
3 - |
Attack is a critical hit, Adrenaline point gain +3% |
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Deadly Precision (Tier 4) |
1 - |
Each Adrenaline point adds %1 to the chance of killing an opponent instantly (at most once every 15s), Adrenaline point gain +1% |
2 - |
Each Adrenaline point adds %2 to the chance of killing an opponent instantly (at most once every 15s), Adrenaline point gain +2% |
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