|
Combat Abilities: Marksmanship
|
|
Lightning Reflexes |
1 - |
Time slows by +15% while aiming crossbow, Adrenaline point gain +1% |
2 - |
Time slows by +30% while aiming crossbow, Adrenaline point gain +2% |
3 - |
Time slows by +45% while aiming crossbow, Adrenaline point gain +3% |
|
|
Cold Blood (Tier 2) |
1 - |
Each bolt that hits target adds 0.04 Adrenaline points, Adrenaline point gain +1% |
2 - |
Each bolt that hits target adds 0.08 Adrenaline points, Adrenaline point gain +2% |
3 - |
Each bolt that hits target adds 0.12 Adrenaline points, Adrenaline point gain +3% |
4 - |
Each bolt that hits target adds 0.16 Adrenaline points, Adrenaline point gain +4% |
5 - |
Each bolt that hits target adds 0.20 Adrenaline points, Adrenaline point gain +5% |
|
|
Anatomical Knowledge (Tier 3) |
1 - |
Crossbow critical hit chance +5%, Adrenaline point gain +1% |
2 - |
Crossbow critical hit chance +10%, Adrenaline point gain +2% |
3 - |
Crossbow critical hit chance +15%, Adrenaline point gain +3% |
4 - |
Crossbow critical hit chance +20%, Adrenaline point gain +4% |
5 - |
Crossbow critical hit chance +25%, Adrenaline point gain +5% |
|
|
Crippling Shot (Tier 4) |
1 - |
Critical hits dealt with crossbow disable monster special abilities for 5s, Adrenaline point gain +1% |
2 - |
Critical hits dealt with crossbow disable monster special abilities for 10s, Adrenaline point gain +2% |
3 - |
Critical hits dealt with crossbow disable monster special abilities for 15s, Adrenaline point gain +3% |
4 - |
Critical hits dealt with crossbow disable monster special abilities for 20s, Adrenaline point gain +4% |
5 - |
Critical hits dealt with crossbow disable monster special abilities for 25s, Adrenaline point gain +5% |
|
|
|