Advertisement

 


Combat Abilities: Marksmanship
Lightning Reflexes
1 - Time slows by +15% while aiming crossbow, Adrenaline point gain +1%
2 - Time slows by +30% while aiming crossbow, Adrenaline point gain +2%
3 - Time slows by +45% while aiming crossbow, Adrenaline point gain +3%



Cold Blood (Tier 2)
1 - Each bolt that hits target adds 0.04 Adrenaline points, Adrenaline point gain +1%
2 - Each bolt that hits target adds 0.08 Adrenaline points, Adrenaline point gain +2%
3 - Each bolt that hits target adds 0.12 Adrenaline points, Adrenaline point gain +3%
4 - Each bolt that hits target adds 0.16 Adrenaline points, Adrenaline point gain +4%
5 - Each bolt that hits target adds 0.20 Adrenaline points, Adrenaline point gain +5%



Anatomical Knowledge (Tier 3)
1 - Crossbow critical hit chance +5%, Adrenaline point gain +1%
2 - Crossbow critical hit chance +10%, Adrenaline point gain +2%
3 - Crossbow critical hit chance +15%, Adrenaline point gain +3%
4 - Crossbow critical hit chance +20%, Adrenaline point gain +4%
5 - Crossbow critical hit chance +25%, Adrenaline point gain +5%



Crippling Shot (Tier 4)
1 - Critical hits dealt with crossbow disable monster special abilities for 5s, Adrenaline point gain +1%
2 - Critical hits dealt with crossbow disable monster special abilities for 10s, Adrenaline point gain +2%
3 - Critical hits dealt with crossbow disable monster special abilities for 15s, Adrenaline point gain +3%
4 - Critical hits dealt with crossbow disable monster special abilities for 20s, Adrenaline point gain +4%
5 - Critical hits dealt with crossbow disable monster special abilities for 25s, Adrenaline point gain +5%