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Overview
1 - Crossroads
This is where you'll start out in the game.
2 - Willoughby Battlefield
You'll need to visit this battlefield during the quest
Missing in Action. You'll find lots of corpses and a few chests here.
3 - Cackler Bridge
The gate on the western side of the bridge will start out barred. You'll only be able to open it from the western side.
4 - Ransacked Village
You'll pass through this village during the quest Lilac and Gooseberries. When you return, you'll meet a villager named Dune in front of one of the houses. He'll give you the side quest
Missing in Action.
5 - Ruins
You'll encounter some deserters at the ruins here. If you loot the chest in their camp, then you'll find a Diagram: Serpentine Steel Sword and an
Interrogation Report, which can trigger the quest
Scavenger Hunt: Viper School Gear.
6 - Ford
You'll rescue a merchant named Bram here during the quest
Lilac and Gooseberries.
7 - Dune's Farm
You'll find three chests here: two inside the house and one behind the house. Dune is involved in the quest
Missing in Action (#4). Eventually he (and perhaps Rhosyn) will show up here.
8 - Bram the Merchant
This is where Bram will end up after you've rescued him at the ford (#6).
9 - Inn
You'll meet two people of interest inside the inn:
You'll also find your "stash" chest inside the inn. Items placed in the stash can't be stolen, and you'll be able to access them from any of the stashes in the game (which, like this one, will usually be found in inns).
10 - Notice Board
Reading the notices on this board will mark several undiscovered locations on your map and also give you the quest
Contract: Devil by the Well.
11 - Willis
Willis will give you the quest
Twisted Firestarter. Once you've completed the quest, Willis will start acting like an (amateur) armorer. You'll also find a grindstone next to Willis.
12 - Odolan's House
Odolan is involved in quest
Contract: Devil by the Well.
13 - Abandoned Site (Shrine)
If you kill the ghouls here, then you'll earn 90 xp, and some peasants and an herbalist will show up.
14 - Abandoned Village (Hovel)
This village is involved in the quest
Contract: Devil by the Well.
15 - Mislav's Cottage
This cottage will start out locked, and you'll never be allowed to enter it. You'll need to work with Mislav during the quest
The Beast of White Orchard.
16 - Abandoned Site (Sawmill)
If you defeat the ghouls here, then you'll earn 90 xp, and some peasants and a merchant will show up.
17 - Tomira's Cottage
This cottage will start out locked, and it will only open up once you've triggered the quest
The Beast of White Orchard. Inside, you'll meet the herbalist Tomira. She'll give you the quest
On Death's Bed.
18 - Cottage
Outside the cottage here, you'll meet an old woman. She'll give you the quest
A Frying Pan, Spick and Span.
19 - Merchant
At this spot, you'll meet a man claiming to be a merchant. He'll give you the quest
Precious Cargo.
20 - Nilfgaardian Garrison
You'll meet two people of interest at this garrison outpost: the quartermaster, who is an amateur blacksmith, and the officer, who is involved in the quests
Lilac and Gooseberries and
The Beast of White Orchard. You'll also find a grindstone and an armorer's table here.
21 - Hidden Treasure (Locked Chest)
You'll find a locked chest in the river here. To open it, you'll have to retrieve the Temerian Lily Key from the corpse on the west bank. Inside the chest you'll discover some
Blood-Soaked Military Orders. Picking up the orders will trigger the quest
Temerian Valuables.
22 - Guarded Treasure (Verrieres Family Crypt)
Inside this crypt you'll find a Diagram: Serpentine Silver Sword and a
Letter from Witcher Kolgrim of the Viper School. Picking them up can trigger the quest
Scavenger Hunt: Viper School Gear.
23 - Hidden Treasure (Abandoned Camp)
Inside this camp you'll find
Scrawled Notes. Picking up the notes will trigger the quest
Dirty Funds.
24 - Hidden Treasure (Spy's Camp)
Inside this camp you'll find
Spy's Notes. Picking up the notes will trigger the quest
Deserter Gold.
G - Guarded Treasure
M - Monster Nest
P - Place of Power
$ - Treasure