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Prison - Level Two


Did we miss anything in this location? Is there something we didn't discover? Let us know!


1 - Haystack

This is where you’ll start on the level. “Clumsy human, you hit your head. How could you miss a haystack that big?”


2 - Horex

Horex will tell you that his brother Odox was attacked by “nasty little teeth” (a spider), and that only a tooth from the creature can cure him. You’ll find the spider at #8. When you bring its tooth to Horex, you’ll receive 5184 experience, and Horex will unlock the hatch in the room. Inside the hatch you’ll find 100 gold and a summoning doll.

Once Odox is cured, he’ll act as a skill trainer.


3 - Locked Chest

The sapphire key that unlocks the chest is on the nearby bed. Inside the chest you’ll find a bedroll, which will allow you to rest anywhere.


4 - Skillbook

You’ll find a skillbook on a table here. It improves four areas of wizard body magic.


5 - Statue Room

When you enter the room, the deathknight will “contemplate” why the Ranaar didn’t remove the statue of the Damned One. To find out, move the nearby pile of packages out of the way. That will reveal a lever. When you pull the lever, the statue will slide over to reveal a hole. Down the hole you’ll find an altar with a holy tome on it. The character who picks up the tome will permanently gain 60 hit points. It’s best to let your character (and not the deathknight) do this.

Also in the room, by the door, you’ll find a book that teaches you the first part of the Ranaar alphabet. You’ll find the other two parts in later acts.


6 - Levers and Doors

There are two levers and two doors. One door is always open while the other door is always closed and locked, and the levers flip which door is which. To move your characters through the area, you’ll have to split them up. Send one character into the middle region, and then have the other pull a lever. That will allow the first character to arrive at the opposite lever. Then the first character can pull the opposite lever twice, once to allow the second character into the middle region, and then once to allow the second character to rejoin the first character. Unfortunately there isn’t any way to open both doors, so you’ll have to repeat this process every time you want to move through.


7 - Locked Door

To unlock the door, click on the nearby lit torch.


8 - Boney Monster

This is the spider Horex (#2) might have asked you to kill. It’s level 8, so it can be tough to kill if you haven’t visited the battlefield for this act yet. The spider will drop a poisonous tooth when it dies.


9 - Locked Door

The nearby levers unlock the door.


10 - Locked Door

The lever next to the door unlocks it.


11 - Table

The table contains a composite key. The key unlocks the door at #13.


12 - Locked Door

You won’t be able to unlock this door until you reach the end of the prison levels.


13 - Locked Door

The key in the table (#11) unlocks the door.


Exits:

A. Stairs to prison level 3.
B. Stairs to prison level 1.

Walkthrough
Before You Begin
Introduction
Act I
Prison Level 1
Prison Level 2
Prison Level 3
Prison Level 4
Prison Level 5
Prison Levels 6 & 7
Prison Level 8
Training Grounds
Barracks
Samuel's Lair
Act II
Overview
Blocked Cave
Citadel Prison
Citadel Surroundings
Earth Elemental Forest
Fire Elemental Forest
Imp Merchant's Bsmnt
Imp Village
Lich Cave
Mushroom Forest
Mutant Cave
Necro's First Task
Necro's Second Task
Necro's Third Task
Shaman's Realm
Spider Forest
Act III
Overview
Crystal Forest
Kiya's Crypt
Necro's Fourth Task
Necro's Last Task
Raanaar Ruins
Rebel Forest
Teleporter Forest
Temple Catacombs 1-2
Temple Catacombs 3
Temple Catacombs 4-5
Temple Catacombs 6
Temple of Raan
Temple Surroundings
Zandalor's Ruins
Act IV
Academy Level 1
Academy Level 2
Academy Level 3
Academy Level 4
Lower Tunnels
Maintenance Tunnels
Rift Consequences
Rift Maze
Rift Race
Rift Tomb
Miscellanea
Battlefields
Raanaar Alphabet
 
 
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