Banshee Network
 
Beyond Divinity
Game Information
Recent News
Walkthrough
Charms
Unique Equipment
Act I
Act II
Act III
Act IV
Game Resources
Downloads
Screenshots
Beyond Divinity Interview
Beyond Divinity Review
Beyond Divinity Forum
Divinity Products
Buy Beyond Divinity!
Buy Divine Divinity!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Rift Consequences


Did we miss anything in this location? Is there something we didn't discover? Let us know!


Area Note

You’ll have to make some choices in this level, but they won’t have any relevance to the game. So decide however you want.


1 - Starting and Ending Point

This is where you’ll start in the hall. When you talk to the ghost to begin the test, he’ll open the door to the south. Then, after you’ve made your choices in the level and worked your way back to the ghost, talking to him will take you back to Academy Level 3 (and also earn you 78,144 experience).


2 - Prisoners and Candles

When you approach cages holding the prisoners, you’ll learn that you can free one prisoner by blowing out the candle in front of the other prisoner’s cage. However, the prisoners are really trying to save each other and their statements are false. That is, you’ll actually free the prisoner next to the candle you blow out, and the other prisoner will be killed.

Regardless of the choice you make, neither prisoner will be happy with you. Luckily, you don’t have to make a decision right away, and if you travel all the way around to the opposite side of the cages, you’ll find a lever (#6). Pulling the lever will open both cages and free both prisoners.


3 - Monsters

You’ll find two monsters here. They’ll fight each other until you move far enough into the room, and then they’ll attack you. (If you want, you can wait for one monster to kill the other, but it’s quicker to just wade in and kill them both.)


4 - Kings

You’ll meet two kings here. One of their kingdoms will survive and the other will fail. It’s fairly arbitrary which one you help. For the most experience, give the sword to one king and then kill the guard that appears.


5 - Guard and Prisoner

When you approach the prisoner’s cell, the guard will tell you not to free the prisoner. The prisoner will claim she was imprisoned unjustly. If you want to free the prisoner (or gain the most experience), then press the white button on the northern wall. The guard will die and the prisoner will turn into a chaos creature and attack you. If you want to leave the prisoner where she is, then just leave the room to the north.


6 - Lever

Pulling the lever will open both cages at #2.

Walkthrough
Before You Begin
Introduction
Act I
Prison Level 1
Prison Level 2
Prison Level 3
Prison Level 4
Prison Level 5
Prison Levels 6 & 7
Prison Level 8
Training Grounds
Barracks
Samuel's Lair
Act II
Overview
Blocked Cave
Citadel Prison
Citadel Surroundings
Earth Elemental Forest
Fire Elemental Forest
Imp Merchant's Bsmnt
Imp Village
Lich Cave
Mushroom Forest
Mutant Cave
Necro's First Task
Necro's Second Task
Necro's Third Task
Shaman's Realm
Spider Forest
Act III
Overview
Crystal Forest
Kiya's Crypt
Necro's Fourth Task
Necro's Last Task
Raanaar Ruins
Rebel Forest
Teleporter Forest
Temple Catacombs 1-2
Temple Catacombs 3
Temple Catacombs 4-5
Temple Catacombs 6
Temple of Raan
Temple Surroundings
Zandalor's Ruins
Act IV
Academy Level 1
Academy Level 2
Academy Level 3
Academy Level 4
Lower Tunnels
Maintenance Tunnels
Rift Consequences
Rift Maze
Rift Race
Rift Tomb
Miscellanea
Battlefields
Raanaar Alphabet
 
 
      Copyright ©2000-2009, GameBanshee.com