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Cleric Spells - Fifth Level
Flame Strike

Level: Clr 5
Range: Medium (100' + 10'/level)
Duration: Instantaneous
Area: Cylinder 10' in radius and 40' high
Saving Throw: Reflex halves
Spell Resistance: Yes

When a Cleric evokes a flame strike, a vertical column of divine fire roars downward in the location called for by the caster. The spell deals 1d6 damage per level, to a maximum of 15d6. Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to protections from fire.


Raise Dead

Level: Clr 5
Range: Touch
Duration: Instantaneous
Target: One dead creature
Saving Throw: None
Spell Resistance: No

The Cleric restores life to a deceased creature. Raise dead cures hit point damage up to a total of 1 hit point per Hit Die or level. Any ability scores damaged to 0 are raised to 1. Any conditions that were present at the time of death, such as paralyzation or poison, are cured as a result of this spell.


Slay Living

Level: Clr 5
Range: Touch
Duration: Instantaneous
Target: One living creature
Saving Throw: Fortitude partially negates (see text)
Spell Resistance: Yes

The caster can slay any one living creature. The caster must succeed at a melee touch attack roll to touch the victim, and the victim can avoid death with a successful Fortitude saving throw. If she succeeds, she instead suffers 3d6 damage + 1 point per caster level. (Of course, the victim might die from damage even if she succeeds at her saving throw.)


Spell Resistance

Level: Clr 5
Range: Touch
Duration: 1 minute/level
Target: Creature touched
Saving Throw: None
Spell Resistance: No

Creature touched gains spell resistance equal to 12 + the caster's level. In order to affect a creature with spell resistance with a spell, the caster must roll the creature's spell resistance or higher on 1d20 + caster's level.


True Seeing

Level: Clr 5, Sor 6
Range: Touch
Duration: 1 minute/level
Target: Creature touched
Saving Throw: None
Spell Resistance: No

The caster confers on the recipient the ability to see all things as they actually are. The target sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of changed or altered things.