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Sorcerer Spells - Fourth Level
Charm Monster

Level: Sor 4
Range: Close (25' + 5'/level)
Duration: 1 day/level
Target: One living creature
Saving Throw: Will negates
Spell Resistance: Yes


This charm makes a creature regard the caster as his trusted friend and ally. If the creature is currently being threatened or attacked by the caster or the caster's allies, however, it receives a +5 bonus on his saving throw. A charmed monster will fight at the caster's side as if he were an ally under the party's control. Any act by the caster or the caster's apparent allies that threatens the charmed monster breaks the spell.


Confusion

Level: Sor 4
Range: Medium (100' + 10'/level)
Duration: 1 round/level
Target: All creatures within a 15' radius
Saving Throw: Will negates
Spell Resistance: Yes

Creatures affected by this spell will do nothing for the duration of the spell. However, attackers are not at any special advantage when attacking them. Any confused creature that is attacked automatically attacks its attackers on its next turn.


Fear

Level: Sor 4
Range: Close (25' + 5'/2 levels)
Duration: 1 round/level
Area: Cone
Saving Throw: Will negates
Spell Resistance: Yes

An invisible cone of terror causes living creatures to cower from the caster for 1 round per caster level. Those affected by this spell also suffer a -2 penalty to their saving throws.


Fire Shield

Level: Sor 4
Range: Personal
Duration: 1 round/level
Target: The caster

This spell wreathes the caster in flame and causes damage to each creature that attacks him in melee. The flames give the caster half damage from cold-based attacks. If the attack allows for a Reflex saving throw for half damage, the caster takes no damage at all on a successful save. Any creature striking the caster with its body or hand-held weapons inflicts normal damage upon the caster, but the attacker suffers 1d6 points of damage plus 1 point of fire damage per caster level.


Improved Invisibility

Level: Sor 4
Range: Touch
Duration: 4 rounds + 1 round/level
Target: Creature touched
Saving Throw: None
Spell Resistance: No

This illusion spell is similar to the invisibility spell, but the spell doesn't end if the target attacks.


Minor Globe of Invulnerability

Level: Sor 4
Range: 10'
Duration: 1 round/level
Area: 10' radius, centered on the caster
Saving Throw: None
Spell Resistance: No

An immobile, faintly shimmering magical sphere surrounds the caster and excludes all 1st-, 2nd-, and 3rd-level spell effects. Such spells fail to affect any target or recipient located within the globe. However, any type of spell can be cast through or out of the magical globe. The globe can be brought down by a dispel magic spell. A caster may freely leave and re-enter the globe with no penalty.


Remove Curse

Level: Clr 3, Sor 4
Range: Touch
Duration: Instantaneous
Target: One creature
Saving Throw: None
Spell Resistance: No

This spell instantaneously and permanently removes a curse on a person. Remove curse dispels the spell bestow curse.