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Ranger Spells - First Level
Cure Light Wounds

Level: Clr 1, Pal 1, Rgr 1
Range: Touch
Duration: Instantaneous
Target: One creature
Saving Throw: None (see text)
Spell Resistance: No

When laying his hand upon a living creature, the caster channels positive energy that cures 1d8 points of damage +1 point per caster level (up to +5). Since undead are powered by negative energy, this spell inflicts damage on them instead of curing their wounds. An undead can attempt a Will save to take half damage.


Entangle

Level: Rgr 1
Range: Long (400' + 40'/level)
Duration: 1 minute/level
Area: 40' radius
Saving Throw: Reflex (see text)
Spell Resistance: No

Grasses, weeds, bushes, and even trees within the area of effect wrap, twist, and entwine about creatures, holding them fast. An entangled creature suffers a -2 penalty to ranged attack rolls and a -4 penalty to effective Dexterity. Since the plants are anchored, the entangled character must make a successful Reflex save to be able to move. Spellcasters trapped in an entangle spell must succeed at a Concentration check to be able to cast any spells.

Spells
Cleric
Orisons
First Level
Second Level
Third Level
Fourth Level
Fifth Level
Sixth Level
Seventh Level
Eighth Level
Paladin
Orisons
First Level
Second Level
Third Level
Fourth Level
Ranger
First Level
Second Level
Third Level
Fourth Level
Sorcerer
Cantrips
First Level
Second Level
Third Level
Fourth Level
Fifth Level
Sixth Level
Seventh Level
Eighth Level
 
 
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