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Cleric Spells - Fourth Level
Cure Critical Wounds

Level: Clr 4

As cure light wounds, except cure critical wounds cures 4d8 points damage + 1 point per caster level (up to +20).


Divine Power

Level: Clr 4
Range: Personal
Duration: 1 round/level
Target: The caster

Calling upon the divine power of his patron, the Cleric casting this spell imbues himself with strength and skill in combat. For the duration, the Cleric has the attack bonus of a Fighter of his total level, a Strength of 18 (+4 bonus), and an additional temporary hit point per level. Additional hit points gained by the spell are lost first and go away at the end of the spell's duration.


Freedom of Movement

Level: Clr 4, Pal 4, Rgr 4
Range: Touch
Duration: 10 minutes/level
Target: One creature
Saving Throw: None
Spell Resistance: No

This spell enables the abjured creature to move and attack normally for the duration of the spell, even under the influence of magic that impedes movement, such as hold, paralysis, slow, or web spells.


Inflict Critical Wounds

Level: Clr 4

As inflict light wounds, except inflict critical wounds inflicts 4d8 points damage + 1 point per level of the caster (maximum +20).


Neutralize Poison

Level: Clr 4, Pal 4, Rgr 4
Range: Touch
Duration: Instantaneous
Target: One creature or one object of up to 1 cubic foot/level
Saving Throw: None
Spell Resistance: No

The caster detoxifies any sort of venom in the creature or object touched. A poisoned creature suffers no additional damage or effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, ability score damage, or effects that don't go away on their own.


Poison

Level: Clr 4
Range: Touch
Duration: Instantaneous (see text)
Target: Living creature touched
Saving Throw: Fortitude negates (see text)
Spell Resistance: Yes

Calling upon the venomous powers of natural predators, the caster inflicts a victim with a horrible poison through a successful melee touch attack. The poison deals 1d10 temporary Constitution damage immediately and another 1d10 temporary Constitution one minute later. Each instance of damage can be negated by a Fortitude saving throw (the Difficult Check is 10 + 1/2 caster level + the caster's Wisdom modifier).


Restoration

Level: Clr 4
Range: Touch
Duration: Instantaneous
Target: Creature touched
Saving Throw: None
Spell Resistance: No

Dispels any magical effects reducing one of the subject's ability scores or cures all points of temporary or permanent ability damage to one of the subject's ability scores (such as from poison). It also restores any experience levels to a creature who has had a level drained.