Register Lost Password?  Cookie?
  The time now is 09:13 PM GMT -6.  
Banshee Network
 
Star Wars: KotOR II
Game Information
Recent News
Walkthrough
Strategy Guides
Worlds
Chronicles
Unofficial FAQ
Equipment Database
Basic Search
Saber Upgrade Guide
Character Information
NPCs
Attributes
Skills
Feats
Force Powers
Alignment Charts
Articles
KotOR II Review
KotOR II Preview
Banshee E3 Preview
Media
Screenshots
Concept Art
Loading Screens
Wallpaper
Game Resources
Downloads
KotOR II Forum
KotOR Products
Buy KotOR II! (PC)
Buy KotOR II! (Xbox)
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Trayus Proving Grounds
Malachor V - Trayus Proving Grounds

Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
If you're coming here first from the Academy, be prepared to battle a variety of powerful enemies including several Marauders and Lords, just as there are in the Crescent. There's a workbench to the south at #5, and it's advisable to go there and perform your last creations/upgrades before your final battle in Trayus Core. Your main goal is to exit through #1 into the Academy, fight Darth Sion if you haven't yet, and then enter Trayus Core.


1 - Exit

Exit to Trayus Academy (#8).


2 - Exit

Exit to Trayus Academy (#9).


3 - Four Sith & Turrets

Notable but not likely to cause you to break a sweat.


4 - Two Sith Marauders

More difficult are these two Marauders, masters of melee. Be careful to act fast.


5 - Workbench

This is the last workbench until KotOR III. Take the time to make sure you're at your Sunday best before entering Trayus Core for your final battle.


6 - Two Sith Marauders

In pairs, they can be deadly.

Walkthrough
Introduction & FAQ
Introduction & Advice
Walkthrough FAQ
Prologue
Ebon Hawk Adrift
Outer Hull
Peragus Mining Facility
Administration Level
Hangar Bay
Fuel Depot
Mining Tunnels
Asteroid Exterior
Dormitories
Command Deck
Crew Quarters
Engine Deck
The Ebon Hawk
The Ebon Hawk
Telos
Residential 082 East
Entertainment 081
Dock Module
Czerka Offices
Residential 082 West
Cantina
Bumani Exchange
Restoration Zone
Czerka Site
Underground Base
Polar Plateau
Secret Academy
Dxun
Jungle Landing
Jungle
Mandalorian Ruins
Onderon
Iziz Spaceport
Merchant Quarter
Western Square
Iziz Cantina
Nar Shaddaa
Refugee Landing Pad
Docks
Entertainment Prom.
Refugee Quad
Jekk'Jekk Tarr
Jekk'Jekk Tunnels
Goto's Yacht
Dantooine
Khoonda Plains
Khoonda
Crystal Cave
Jedi Courtyard
Enclave Sublevel
Korriban
Valley of Dark Lords
Sith Academy
Shyrack Cave
Secret Tomb
Loose Ends
Ruined Merchant Qtr.
Jungle Tomb
Sith Tomb
Sky Ramp
Royal Palace
End Game
Rebuilt Jedi Enclave
Res 082 West Redux
Res 082 East Redux
Ent 081 Redux
Ravager Cmd. Deck
Ravager Bridge
Surface
Depths
Trayus Academy
Trayus Crescent
Trayus Proving Gnds.
Trayus Core
 
 
      Copyright ©2000-2008, GameBanshee.com