Battle Mage |
Allows the wizard to use one-handed melee weapons such as blades and thrown weapons, but at slightly reduced effectiveness. This ability does not cost mana and is always in effect once acquired. |
Bind Wound |
Improves your health regeneration rate with each skill rank. This ability does not cost mana and is always in effect once acquired. |
Blunt Weapons |
This is your skill at using blunt weapons, such as hammers and maces. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once acquired. |
Bolt of Shock |
Sends of bolt of lightning coursing toward the enemy to cause damage. As the skill rank rises, the damage caused by the bolt increases. At higher skill ranks, the bolt will begin to jump from one enemy target to others nearby, causing additional damage. This ability must be activated and costs mana. |
Cold Weapons |
Imbues your weapon with magical cold, causing additional damage to your enemy. As the skill rank rises, damage and duration of the enchantment increase. At higher skill ranks, the cold effect will be granted to the weapons of nearby friends. This ability must be activated and costs mana. |
Concentration |
Increases your character's natural mana regeneration rate. The regeneration rate increases as the skill rank rises. This ability does not cost mana and is always in effect once acquired. |
Cone of Fire |
Creates a flaming jet extending outward and lasting as long as you hold down the ability button or until your mana is exhausted. Higher skill ranks grant greater damage and longer, wider cones of fire. This ability must be activated and costs mana. |
Cone of Frost |
Creates a cone-shaped area of bitter cold before your character, damaging all enemies caught within it and lasting as long as you hold the activating button, or until your character's mana is depleted. Higher skill ranks increase the damage caused by the cone, as well as its length and area. This ability must be activated and costs mana. |
Endurance |
Improves your character's ability to carry heavy loads. As the skill rank increases, so too does the load capacity your character is able to handle before becoming overly encumbered. This ability does not cost mana and is always in effect once acquired. |
Fire Flares |
Creates a number of circling flames around your character that will impact an enemy within range, causing damage. As skill rank rises, the number of flares, their duration, and the damage they cause increases. At higher skill ranks, the flares will explode to cause damage to enemies within its radius. This ability must be activated and costs mana. |
Fire Storm |
Ignites a torrent of flames in the area surrounding the target, causing damage to the target and nearby enemies. Higher skill ranks increase the damage caused, the storm's duration, and the size of the area the storm affects. This ability must be activated and costs mana. |
Fire Weapons |
Enchants a weapon with flames, causing additional damage to your enemy. As skill rank rises, the damage caused and the duration of the enchantment increase. At higher skill ranks, the enchantment will be granted to the weapons of nearby friends. This ability must be activated and costs mana. |
Frost Armor |
Surrounds the wizard with an aura of bitter cold that damages any who attack the wizard. This ability must be activated and costs mana. |
Frost Storm |
Unleashes a frigid storm cloud that travels away from your character, raining shards of ice on enemies. As the skill rank rises, the damage caused by the storm, the size of the cloud, its speed, and its duration all increase. This ability must be activated and costs mana. |
Lightning Weapons |
Imbues the wizard's weapon with an electrical charge, shocking enemies for additional damage while in effect. Damage and duration of the enchantment increase as skill rank rises. At higher skill ranks, the enchantment will be granted to the weapons of nearby friends. This ability must be activated and costs mana. |
Root |
Immobilizes an enemy for a short period of time. Higher skill ranks will increase its duration and the number of creatures your character can root, and decrease the chances for an enemy to break free prematurely. This ability must be activated and costs mana. |
Shock of Fire |
Launches a bolt of fire at the enemy, causing damage. Damage increases as your character's skill rank rises. At higher skill ranks, the bolt will explode, engulfing nearby targets in a ball of flame. This ability must be activated and costs mana. |
Shock of Frost |
Fires a projectile of ice at an enemy, causing cold damage upon impact. As the skill rank rises, the damage caused by the bolt increases. At higher skill ranks, the bolt will shatter on impact, damaging enemies near the original target with scattering ice shrapnel. This ability must be activated and costs mana. |
Wave of Flame |
Releases a roiling wave of flame from the wizard, searing those within range and setting them on fire. This ability must be activated and costs mana. |
Wizard Beam |
Fires a continuous beam of energy in front of the wizard, causing damage to enemies touched by it. Tendrils of energy will also sprout off from the target to strike other enemies within range as well. The Wizard Beam lasts as long as you hold down the special ability button, or until your character runs out of mana. This ability must be activated and costs mana for each second of use. |