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Wood Elf Ranger
Description: Agile, strong, and deadly with both melee and ranged weapons -- especially the bow -- the wood elf ranger also has access to some magical abilities.


Strengths: Can combine close quarter fighting with heavy ranged damage.


Weaknesses: Close quarter fighting limits the benefits of their ranged weapons.


Skills:

Archery
Improves the ranger's effectiveness at causing damage against enemies when using a bow. As skill rank rises, damage caused by bow attacks increases. This ability does not cost mana and is always in effect once acquired.

Blunt Weapons
This is your skill at using blunt weapons, such as hammers and maces. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once acquired.

Cold Arrow
Enchants one of your character's arrows to deliver additional cold damage to an enemy, and has a chance to "freeze" the enemy temporarily. As the spell rank rises, the cold damage caused, the length of the freeze effect, and the arrow velocity increase. This ability must be activated and costs mana.

Critical Hit
Increases your character's chance to score a critical hit during combat, causing greater damage to enemies. As the skill rank rises, the chance for a critical hit improves and the duration of the effect increases. At higher skill ranks, your character will begin to emanate this benefit in a radius around him or her, affecting nearby friends as well. This ability must be activated and costs mana.

Dual Wield
Allows your character to wield a weapon in each hand and to attack with both. Damage caused by each weapon is slightly lower while dual wielding. As your character's skill rank rises, his or her effectiveness and damage will improve. This ability does not cost mana and is in effect whenever two weapons are wielded.

Endurance
Improves your character's ability to carry heavy loads. As the skill rank increases, so too does the load capacity your character is able to handle before becoming overly encumbered. This ability does not cost mana and is always in effect once acquired.

Entangle
Immobilizes an enemy for a short period of time. Higher skill ranks will increase its duration and the number of creatures your character can entangle, and decrease the chances for an enemy to break free prematurely. This ability must be activated and costs mana.

Explode Arrow
Enchants one of your character's arrows to deliver an explosive charge at enemies. As the skill rank rises, the damage inflicted increases. At higher skill ranks, the arrow will explode in a radius, causing damage to enemies near the target. This ability must be activated and costs mana.

Fire Arrow
Enchants one of your character's arrows to deliver an explosive fire attack against an enemy. As the spell rank rises, the fire damage caused and the radius of the explosion increase. This ability must be activated and costs mana.

Light Quiver
With this ability the ranger is able to reduce the burden of his or her arrows, in effect making them lighter to carry. This ability does not cost mana and is always in effect once acquired.

Healing
Restores your character's hit points as if he or she had consumed a healing potion. As the skill rank rises, the amount of hit points healed increases. At higher skill ranks, the effect will have a radius, healing nearby friends as well. This ability must be activated and costs mana.

Multi Fire
Allows your character to fire more than a single arrow at a time. As the skill rank rises, the number of arrows that can be fired simultaneously and their speed increases. This ability must be activated and costs mana.

Penetrating Arrows
The ranger's arrow shots become so precise and so powerful that they have a chance of punching through shields, and even through more than one enemy in their path. This ability does not cost mana and is always in effect once acquired.

Poison Arrow
Enchants one of your character's arrows to deliver additional poison damage to an enemy. It will also create a poison cloud around the target. The affected target continues to take damage over the duration of the poison effect. As the spell rank rises, the initial damage inflicted increases, as does the size, duration, and damage caused by the poison cloud created. This ability must be activated and costs mana.

Regeneration
Improves the rate at which your character regains mana. As the skill rank rises, the rate of regeneration increases. This ability does not cost mana and is always in effect once acquired.

Slashing
This is your skill with slashing weapons, such as swords and axes. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once acquired.

Summon Arrows
Using this ability, the ranger can create a stack of arrows to replenish his or her ammunition. At higher skill ranks, more arrows are created. This ability must be activated and costs mana.