Axe Bandolier |
With this ability the berserker is able to reduce the burden of his axes, in effect making them lighter to carry. This ability does not cost mana and is always in effect once acquired. |
Battle Cry |
Rallies allies who are nearby, increasing their ability to damage. This ability must be activated and costs mana. |
Berserker Rage |
When the berserker falls below 25% health, he slips into a frenzied rage that boosts his ability to damage enemies for a short time. This ability does not cost mana when it is triggered. |
Bind Wound |
Improves your health regeneration rate with each skill rank. This ability does not cost mana and is always in effect once acquired. |
Blood Lust |
The berserker is able to focus his attacks for greater damage while sacrificing some defense. This ability must be activated and costs mana. |
Blunt Weapons |
This is your skill at using blunt weapons, such as hammers and maces. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once acquired. |
Critical Hit |
Increases your character's chance to score a critical hit during combat, causing greater damage to enemies. As the skill rank rises, the chance for a critical hit improves and the duration of the effect increases. At higher skill ranks, your character will begin to emanate this benefit in a radius around him or her, affecting nearby friends as well. This ability must be activated and costs mana. |
Cyclone |
A spin attack that can damage enemies on all sides of your character. Higher skill ranks offer increased damage, more revolutions in your character's spin, and you have better maneuverability during the move. This ability must be activated and costs mana. |
Dodge |
Improves your ability to avoid ranged attacks. Your chance to dodge a ranged attack rises with each skill rank. This ability does not cost mana and is always in effect once acquired. |
Dual Wield |
Allows your character to wield a weapon in each hand and to attack with both. Damage caused by each weapon is slightly lower while dual wielding. As your character's skill rank rises, his or her effectiveness and damage will improve. This ability does not cost mana and is in effect whenever two weapons are wielded. |
Endurance |
Improves your character's ability to carry heavy loads. As the skill rank increases, so too does the load capacity your character is able to handle before becoming overly encumbered. This ability does not cost mana and is always in effect once acquired. |
Riposte |
Allows your character to redirect damage against him or her back at the enemy. As the skill rank rises, so does the chance for your character to riposte an attack and the damage your character causes to the enemy. This ability does not cost mana and is always in effect once acquired. |
Roar |
Knocks back enemies close to the berserker, causing damage. This ability must be activated and costs mana. |
Slashing |
This is your skill with slashing weapons, such as swords and axes. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once acquired. |
Summon Axe |
Creates a stack of throwing axes for the berserker. A higher skill ranks increases the number of axes created. This ability must be activated and costs mana. |
Throwing |
Enhances the berserker's ability to damage enemies with throwing axes. This ability does not cost mana and is in always in effect once acquired. |