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Clerics are masters of divine magic, which makes them especially good at healing and destroying
undead creatures. An experienced cleric can even bring allies back from the dead. Clerics are
also adept in the use of simple weapons and armor, since armor doesn't interfere with divine
spells the way it does with arcane magic.
The handicraft of the gods is everywhere: in places of natural beauty, in mighty crusades, in
soaring temples, and in the hearts of worshippers. The gods, however, mostly work through their
intermediaries: their clerics. A cleric uses the power of her god to make the god's will manifest,
which means clerics can be relied on to heal, protect, and avenge.
Standard Role
The cleric serves as the group's primary healer, diviner, and defensive specialist. She can hold
her own in a fight, but generally focuses on healing party members.
Alignment
Any alignment
Hit Dice
d8
Proficiencies
All simple weapons, all armor, and all shields except tower shields.
Skill Points
(2 + INT modifier) * 4 at first level; 2 + INT modifier each additional level
Spellcasting
Divine (wisdom-based)
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