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A sorcerer defines his role based on his spell selection. A sorcerer who focuses on damage-dealing
spells becomes the center of a party's offensive power. Another might rely on more subtle magic
such as charms, enchantments, or hold spells. The sorcerer can also act as a healer to warforged,
the living constructs that survived the Last War.
Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice. They
have no books, no mentors, no theories -- just raw power that they direct at will. Some sorcerers
claim that that the blood of dragons course through their veins. It is common knowledge that
certain powerful dragons can take humanoid form and even have humanoid lovers, and it's difficult
to prove that a given sorcerer does not have a dragon ancestor. Sorcerers often have very good
looks, usually with a touch of the exotic, that hints at unusual heritage.
Standard Role
A sorcerer usually keeps to the back of a party, damaging and neutralizing enemies with his
wide selection of spells.
Alignment
Any alignment
Hit Dice
d4
Proficiencies
All simple weapons, and no armor or shields.
Skill Points
(2 + INT modifier) * 4 at first level; 2 + INT modifier each additional level
Spellcasting
Arcane (charisma-based)
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