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The fighter has the best all-around fighting capabilities of all the classes. Fighters are familiar
with all the standard weapons and armors. A given fighter might be especially capable with certain
weapons; another might be trained to execute fancy maneuvers.
The questing knight, the conquering overlord, the king's champion, the elite foot soldier, the
hardened mercenary, and the bandit king -- all are fighters. Fighters can be stalwart defenders
of those in need, cruel marauders, or gutsy adventurers. Some are among the land's best souls,
willing to face death for the greater good. An adventuring fighter might call himself a warrior,
a mercenary, a thug, or simply an adventurer.
Standard Role
In adventuring parties, the fighter serves as a front-line melee combatant, charging into the
fray while his comrades support him with spells and ranged attacks.
Alignment
Any alignment
Hit Dice
d10
Proficiencies
All simple and martial weapons, all armor, and all shields.
Skill Points
(2 + INT modifier) * 4 at first level; 2 + INT modifier each additional level
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