Amt | Location | Situation |
+5 | Lowtown (Act I) |
During the quest Bait and Switch, tell Anso that his deal better be worth it.
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±5 | Lowtown (Act I) |
During the quest Bait and Switch, demand payment to help Fenris (+5), or offer to help for free (-5).
If you mention that Fenris tricked you, then you'll avoid the rivalry points.
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±5 | The Wounded Coast (Act I) |
When the Dalish assassin accuses the human of being a werewolf, defend the human (-5), or let the elves have him (+5).
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+5 | Dead Man's Pass (Act I) |
At the start of the quest Blackpowder Promise, offer to help Javaris for money, or mention outlaws.
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±5 | The Blooming Rose (Act I) |
During the quest Enemies among Us, kill Idunna (+5) or send her to the templars (-5).
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-5 | Sanctuary (Act I) |
During the quest Enemies Among Us, when you talk to Keran, announce that you're going to inform the templars.
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-5 | Hightown (Act I) |
During the quest Get Back to Work, offer the miners a raise.
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±5 | Hightown (Act I) |
At the start of the quest The First Sacrifice, agree to help Ghyslain (-5), or refuse (+5).
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-5 | Meeting Place (Act I) |
During the quest The First Sacrifice, ask Emeric if you can help him.
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±10 | Hanged Man (Act I) |
During th quest Isabela's Contact, tell Isabela that you're always willing to help (+10), or that you're not a charity (-10).
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+5 | The Hanged Man (Act I) |
During the quest Finders Keepers, agree to help Martin.
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±10 | The Hanged Man (Act I) |
At the end of the quest Finders Keepers, tell Martin where to find his cargo (+10), or don't (-10).
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+5 | Hightown (Act I) |
During the quest Loose Ends (Athenril version), let Pryce have the goods and then lie about it.
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+5 | Lowtown (Act I) |
At the end of the quest Loose Ends (Meeran version), let Harimann go and then lie to Meeran about it.
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±10 or +15 | Ruined Passage (Act I) |
During the quest Magistrate's Orders, kill Kelder yourself (+15), let Fenris kill him (+10), or take him into custody (-10).
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+5 | Runaways' Cavern (Act I) |
During the quest Act of Mercy, agree to work with the apostate mages.
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+5 | Wounded Coast Approach (Act I) |
At the end of the quest Act of Mercy, if you decided to work with the mages, use Varric to convince Karras to leave, or convince Karras yourself.
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±5 | Hightown (Act II) |
At the start of the quest Fool's Gold, refuse Yevhen's task (+5) or accept it (-5).
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-5 | Outside Kirkwall (Act II) |
At the start of the quest A Bitter Pill, after defeating the slaver ambush, say "And now they're dead" or "Calm down, Fenris."
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±5 | Abandoned Slaver Den (Act II) |
During the quest A Bitter Pill, when you meet Orana, say "Take this coin and go" or "Not our problem" (+5), or say "Come work for me" (-5).
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±5 | Sundermount (Act II) |
If you witness a confrontation between templars and Dalish hunters, simply leave (+5), or fight one of the two groups (-5).
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±5 | Templar Hall (Act II) |
During the quest Night Terrors, when Isabela gets seduced by Caress, say "I can't beat that" (+5) or "Don't turn on me" (-5).
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±10 | The Hanged Man (Act II) |
During the quest Isabela's Apology, say "I forgive you" (+10), or say "You backstabber" (-10).
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±10 | The Hanged Man (Act II) |
For completing the quest A Ship for Isabela as a friend (+10) or a rival (-10).
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±10 | The Hanged Man (Act II) |
During the quest The Long Road, after meeting with Donnic, tell Aveline "No excuses!" (+10), or say "A friendly ultimatum" (-10).
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±5 | The Hanged Man (Act II) |
When Isabela asks you about your romance option, tell her to stay out of it (-5), or say anything else (+5).
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±15 | Lowtown (Act II) |
During the quest To Catch a Thief, agree to give the relic to Isabela (+15), or say it must go to the qunari (-15).
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+15 | Viscount's Keep (Act II) |
During the quest Demands of the Qun, refuse to let the Arishok take Isabela.
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±15 | The Hanged Man (Act III) |
During the quest Isabela's Regret, say "You're still my friend" (+15) or "No, you're not" (-15).
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±5 | The Hanged Man (Act III) |
At the end of the quest Alone, say "Fenris, stop" or "You deserve to die" (-5), or say "It's not my place" (+5).
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±20 | Hawke Estate (Act III) |
At the start of the quest No Rest for the Wicked, agree to Isabela's plan (+20), or worry about Isabela's safety (-20).
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+25 | Castillon's Landing (Act III) |
At the end of the quest No Rest for the Wicked, make a deal with Castillon.
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±-10 | The Hanged Man (Act III) |
During the quest On the Loose, offer up Isabela to Emile.
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±5 | The Hanged Man (Act III) |
During the quest On the Loose, let Emile escape (+5), turn Emile over to the Circle after he's slept with Nella (+5), or turn Emile over right away (-5).
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±10 | The Hanged Man (Act III) |
During the quest A Rivaini Talisman, say "I knew what it was" or "I don't see anything wrong" (-10), or say "Oops, now I see it" (+10).
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